Pursuit breaker need speed most wanted
The lighting looks amazing and the everything has a very nice look to it. The only truely realistic part of NFS:MW is the GFX. Some of us enjoy that level of sophistication, and that applies to driving games, we don't demand perfection, just something believable.īottom line: NFS:MW is a fun game, but some of us would like to see something with the same concept but a more realistic approach. Why do you think Falcon 4 is still popular and played? It was one of the most bloated buggiest games of it's time, but it is about the closest thing to flying a F-16 your typical computer nerd is ever going to get. we obviously can not go out and recreate the game in real life without serous injury, death, etc, so all the OP is suggesting is that the game would have even more fun if it more accurately portrayed the basic physics of real life. There is nothing wrong with wanting a game like NFS:MW but with realistic/believable physics, AI, etc. but we also don't want to do it in reallife due to the real life downsides. It allows us to get drawn into the game more. Some of us like games that "simulate" parts of reality. But everytime regarding any game someone suggest that game would be killer if it was more realisticm, people insist on saying "oh well go drive a car if you want realisim, or go join the army if you want realistic FPS, etc, etc" I know NFS:MW is not realistic, nor did I have that expectation. Like I said, it's a great game to play, I just think it could be better with a few minor changes. Maybe give a health "counter" like a FPS shooter, or, better yet, do like they did in Porsche Unleashed and make the steering not work as well if you hit something to screw up a tire, or let the brakes suddenly go out, or have engine problems and not be able to "pull" as well from that point on.Īnd, of course, lose the lame music / ricer theme, but that's just the obvious part.Īnyway, just wanted to rant a little. If there's a road block, and I ram a police car at 120, I shouldn't go straight through him, being able to drive off without problems, while the cop car sits there smoking. That would be an interesting factor, trying to hide from a chopper.ĭamage should be implemented as well.
What cops in that situation wouldn't use spike strips? Helicopters too. They should make the cops more realistic, and to make up for it, perhaps let them use spike-strips in their road blocks, classic NFS style.
The cop cars can go 0 to 100 in 1/2 second, brake from 100 to 0 in 4 feet, and make hair-pin turns at 185 mph. That's simply never, ever, ever going to happen.
5 or 6 seconds later, he's right at my side trying to push me over. I can be screaming down the road in the Viper going 150 mph, and see a cop going the other direction. They should just pretend there's some fancy traction control system and program that in or something. I know that's how it has to be with keyboards, but there's nothing more annoying than sitting there doing a burn-out for 5 seconds straight in the Viper before you even start to move. I don't need you to pause the game for 5 seconds to show me an up close view of what just happened. Yes, I know I just took a ramp, and the flashing lights and sirens were enough to tell me that this car is a police cruiser. But there's just a few annoyances that drive me insane whenever I play it.įirst of all, I hate the "dramatic camera angle" thing that it does whenever you go airborn, or in the speed challenges when you first see a cop. I love the concept - an NFS: Underground type layout, with cops. It's an awesome, awesome game idea, and it's tons of fun to play, but there are few things that could make me think twice before buying it. I just spent several hours playing the NFS:Most Wanted demo.